Any book you open will just be a garbled mess of words until you’ve taken some lessons. Unlike literally every other game, your character starts off illiterate. I mentioned previously that the game handles character building well, and potentially the best example of this is the quest where Henry learns how to read. Getting to grips with it is truly enjoyable and takes some actual practise and research to get it right. Brewing a potion involves following highly specific steps, maintaining correct heat, letting potions cool, and even distilling or filtering the final product. Like a Harry Potter spin-off for mobiles. By far the deepest system is alchemy, which could almost be a game on its own. There’s a simple dice-gambling game, a clunky pickpocketing system, as well as a grindstone to sharpen and clean weapons. Kingdom Come: Deliverance also supports various mini-games, besides the lockpicking one I already mentioned. This means changing your outfit in cities is actually recommended. Being clad in armour will let you intimidate people or act brashly, but it’s not going to help you sweet talk anyone. Here, NPCs will react differently depending on what you’re wearing. In most other RPGs, charisma is just a stat that can go up. In fact, it’s what your character is wearing that determines his charisma. The latter even has a perk dedicated to keeping your shoes in good condition. Character growth features some diverse skill trees, ranging from your ability to get drunk to maintaining equipment. There’s a great deal of depth to the activities and gameplay features of KCD, more so than I first expected. It was a wonderful experience being able to peek in at this world, figuring out how all the pieces worked and where the player fits in. The game’s open world is reminiscent of older RPGs, where the difficulty does not scale with the player and some things are not meant to be attempted, yet. There are deep forests to explore, bandit camps to raid, missions to take, and vastly stronger enemies to run away from. Having free rein changes the gameplay considerably and players are now able to explore the kingdom of Bohemia at their leisure. So, as soon as the game opened up a little, I disabled my main quest marker and ran off into the woods, cackling about side quests. The game doesn’t let players loose until many hours in, and that will lead to a lot of people itching to go explore. See, one of my earliest gripes about the game is that it wouldn’t take its hand off the wheel soon enough. There’s a reason I haven’t completed the storyline yet, even after 37.5 hours of total playtime. This is still not the complete review because I haven’t finished the game yet, instead these are my impressions after spending even more time with Kingdom Come: Deliverance. Anyone who perseveres through the first few hours is going to have an amazing time. It was also one of the most engrossing, rewarding, and addictive RPGs I’ve ever played. It has frustrating pacing, dreadful amounts of loading screens, and a lockpicking mini-game that had me price checking DualShock 4 controllers “Just in case”. Anyway to sum that piece up, Kingdom Come: Deliverance gave me wildly mixed feelings for the first few hours. Maybe you should go read that, I can’t imagine why you would start here instead. The previous entry in what is now an ongoing review in progress for Kingdom Come: Deliverance acted as an extended first impression. However, even as I rapidly approach the 40 hour mark, I still feel that I could grow even more. After the battle was over I felt that I, as the player and as the main character, had grown. As the visor closed and I drew my sword for the next bandit encounter, my character stopped being Henry the Blacksmith, instead turning into a faceless bringer of death. It was when I donned an Easter egg item called the Warhorse Helmet, named after the developers. I remember the exact moment Kingdom Come: Deliverance stopped being frustratingly difficult.
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